Thursday, May 5, 2011

Saw II - Flesh & Blood Game Review

    Saw II - Flesh & Blood Game Review
    You must already know the character named Jigsaw, one of the most famous antagonist character in the film version, Saw. So famous, to the extent that any party Konami decided to make the game. For the first game, the editorial claimed KotakGame really enjoy the game. In addition to the story which is quite exciting and thrilling, puzzle also given enough to make you dizzy. Like the film version, this game also will confront you with a puzzle AND a separate time limit. If you fail to solve the riddle, when time is up, then it was over the game because you died.

    Large Image Title Okay, enough with little nostalgia to the first game. And now after a year passed, Konami went back to spawn a sequel with the title Saw Saw II: Flesh and Blood. But whether this can be hugely successful sequel as well as the predecessor? Unfortunately, the answer is no. While it is this time you will meet some important characters along with the story and puzzles that have been waiting for you, this game seemed repetitive. Almost no changes and it has made this game into one game that we really do not even think would make a great as a sequel to his first game was pretty good.

    Saw II: Flesh and Blood will follow the story of the movie version, where you will control a young Michael Tapp (if you do not know who it is, Tapp is the son of the detective who once played by Danny Glover in the movie version), who was trapped in a a place filled with deadly traps by the serial killer, Jigsaw. Well, the first problem we encountered here is, if you never saw the movie, then we believe that 10 000%, you will be confusion in fact what is happening here and who you're actually played.

    Actually, the way the story in Saw II is not a point that could be expected here. As a replacement, of course we very much hope that the feel of a thick horror in this game can boost the performance of this game. But the result was nil. This game is full of puzzles that can directly kill you without mercy. There is a shotgun that had been ready to break through your head when you're opening the door, or there is a trap in the form of a wire stretched in the middle of the road. If you are on the wire, then BOOOOM. Graduate history of your character. Exciting? For starters maybe we admit is extremely exciting. But over time, all these traps will be anticipated and the game was no longer tense.

    Similar to the puzzle that you have to face during the game. All puzzles available purely repetitive and it makes keseruan and tension that should exist in the Saw franchise disappeared. Not to mention when you've reached the middle of the game, you will be faced with many puzzles are deliberately made difficult. The challenge is complicated, but actually we think, all the sophisticated version of the puzzle is more likely to be a distraction and totally not something challenging.

    Same also with the environment around where Tapp doing his adventures to escape from the trap. Initially, all these places enough to make you anxious, but after playing a while and realize that in this game, you will not be surprised by anything, this game was again experiencing a decrease in tension. Some things you need to worry about in the game are just broken glass or acid-strewn on the floor or when you're dealing with a situation where you must press the right buttons to avoid the pitfalls that wait for you.



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